PLEASE READ THE FOLLOWING POINTS, THEY MOST LIKELY WILL APPLY TO YOU
- This game does not yet support directly connecting to a server, because of this connecting to a server via the LAN IP address will not work.
- You MUST connect to your server via your WAN IP Address.
- You MUST configure port forwarding. Connections that use CGNAT are not supported.
- After you configure your server via the methods described here, you will not be able to use the in game Server Manager, this is by design.
The dedicated server should always be started using a batch file that launches the server executable directly.
start "" .\StarRuptureServerEOS.exe -Log -Port=7777
-Log
Enables console logging.
-Port=7777
Sets the server listening port.
Always start the server using a
.batfile rather than the Steam client to avoid Steam session conflicts.
If you have been told to use -multihome please ensure you understand what this parameter does as it is not needed for most common configurations.
If you want to learn more than you can here.
The server can either create a new save or load an existing save.
This behavior is controlled entirely by the DSSettings.txt configuration file.
Password.json and paste the contents of the sites password.json field into itPlayerPassword.json and paste the contents of the sites playerpassword.json field into itStarRuptureServerEOS.exe)<ServerRootDirectory>\DSSettings.txt
The file should be created within the root directory. It does not exist by default.
Note: If you do not have file extensions enabled in windows, its possible to create a file calledDSSettings.txt.txt, please check this if your server isnt loading as expected.
{
"SessionName": "MySaveGame",
"SaveGameInterval": "300",
"StartNewGame": "false",
"LoadSavedGame": "false",
"SaveGameName": "AutoSave0.sav"
}
| Setting | Description | Common Values |
|---|---|---|
SessionName |
Save game session name (max 20 characters) | "MySaveGame" |
SaveGameInterval |
Auto-save interval in seconds | "300" (5 min) |
StartNewGame |
Create new world | "true" or "false" |
LoadSavedGame |
Load existing save | "true" or "false" |
SaveGameName |
Save file to load | "AutoSave0.sav" |
Before:
"StartNewGame": "false",
"LoadSavedGame": "true"
After:
"StartNewGame": "true",
"LoadSavedGame": "false"
StarRupture\Saved\SaveGames\MySaveGame"StartNewGame": "false",
"LoadSavedGame": "true"
DSSettings.txt file, ensure the following settings are configured"StartNewGame": "false",
"LoadSavedGame": "true",
Ensure that StartNewGame is set to false before starting the server, or your save game will be overwritten!
{
"SessionName": "StarRuptureServer",
"SaveGameInterval": "300",
"StartNewGame": "false",
"LoadSavedGame": "true",
"SaveGameName": "AutoSave0.sav"
}
DSSettings.txt